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Ponderchess / Chess variants

Crazyhouse

Every piece you capture joins your army: drop it back onto the board on any later turn.
Created
1990s
Creator
Unknown
Where
Internet chess servers
Board
8×8
What changes
Captured pieces return
Also called
Drop chess

Where it came from

Nobody knows who invented it

Crazyhouse is the one-board form of Bughouse, the two-board team game. Players on internet chess servers in the 1990s made it a game of its own, keeping Bughouse’s drops without needing a partner. Its inventor is unknown.

The drop rule echoes shogi. Because material never leaves the game, attacks can come from nowhere, and draws are rare.

Why it was made: Bughouse’s drops without the need for four players.

How it differs from chess

  • Your pocketWhen you capture a piece, it changes colour and goes into your pocket.
  • DroppingOn your turn you may drop a piece from your pocket onto any empty square instead of moving. Drops can give check and even checkmate.
  • PawnsPawns can’t be dropped on the first or last rank. A promoted piece turns back into a pawn when it is captured.
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Files a b c d e f g h
Both sides have a pawn in their pocket, ready to drop on any empty square.

Your first game

  • Initiative beats material: a sacrifice that keeps the attack going is often right.
  • Before trading, ask what the captured piece would do in your opponent’s pocket.
  • Keep pawns and minor pieces near your king to stop drops on key squares.

Questions

What is the difference between Crazyhouse and Bughouse?
Bughouse is played by two teams of two on two boards, with captured pieces passed to your partner. Crazyhouse keeps the pieces you capture yourself.
Can you drop a piece to give checkmate?
Yes. Drop mates are a big part of Crazyhouse tactics.

Sources