Skip to content

Ponderchess / Explore the game

Endgames

The positions every player must know, from the basic mates to the Lucena and Philidor. Each one is played against the Lichess seven-piece tablebase, which defends perfectly and tells you the moment a win slips away.

Basic mates

Pawn endings

White to win

King and pawn against king: the opposition

Whether a single pawn wins or draws often depends on one idea: the opposition. Get your king in front of the pawn and take the opposition.

White to draw

The square of the pawn

Can the king catch a passed pawn? Draw the square from the pawn to the promotion rank. If the king can step into it, the pawn is caught.

White to win

Key squares in king and pawn endings

Every pawn has key squares. If the attacking king reaches one of them, the pawn promotes by force, so king and pawn endings are often a race for these squares.

Black to draw

The rook's pawn draw: head for the corner

King and rook's pawn against king is often a draw. If the defending king reaches the corner in front of the pawn, nothing can drive it out.

Black to draw

The wrong-coloured bishop

A bishop and a rook's pawn do not always win. If the bishop cannot control the promotion square and the defending king reaches the corner, the game is a draw.

White to win

The outside passed pawn

A passed pawn far away from the other pawns is a powerful weapon. It drags the enemy king away, and your king collects the pawns left behind.

White to win

The protected passed pawn

A passed pawn defended by another pawn cannot be won by the enemy king. It ties the king down while your own king goes to work elsewhere.

White to draw

The Réti manoeuvre: one king, two goals

In Réti's famous study a king that looks hopelessly far away draws. Walking down the diagonal, it chases the enemy pawn and supports its own pawn at the same time.

Rook endings

White to win

The Lucena position: building a bridge

The most important winning position in rook endgames. Shelter your king from checks by building a bridge with your rook.

Black to draw

The Philidor position: the third-rank defence

The key drawing method in rook endgames. Keep your rook on the third rank until the pawn advances, then check from behind.

Black to draw

The Vancura position: rook and rook's pawn against rook

Rook and a-pawn against rook is often a draw. Attack the pawn from the side, keep your king on g7 or h7, and check the white king away whenever it comes to protect the pawn.

White to win

Rook against pawn: cutting off the king

A rook usually beats a lone pawn, but not always. When your own king is far away, cut the defending king off from its pawn, and the rook wins the pawn on its own.

White to win

Rook behind the passed pawn

Rooks belong behind passed pawns. With White's rook behind the a-pawn and Black's rook stuck in front of it, the white king is free to walk over and decide the game. Swap the rooks and the same pawns only draw.

Black to draw

The short-side defence in rook endings

When your king is pushed off the pawn's file, send it to the short side and keep your rook on the long side, where it has room to check the enemy king from a distance.

White to win

The Saavedra position: promoting to a rook

The most famous endgame study. The pawn runs, the black rook chases the king with checks, and the winning move is a promotion to a rook, because a new queen would allow stalemate.

Minor pieces

Queen endings