How a double check arises
A piece moves off a line and uncovers a check by the bishop, rook or queen behind it, and the moving piece gives check as well. Typical pairs are a rook on the e-file with a bishop in front of it, or a queen on a diagonal with a knight in front of it.
Why only a king move helps
Against a single check there are three defences: capture the checking piece, block the line or move the king. Against two checks, a capture or block can deal with only one of them, so the only legal replies are king moves. That is why a double check is so dangerous even when both checking pieces are attacked: neither can be taken.
It also means the checking pieces can stand on squares where they could normally be captured. A knight or bishop can check from a defended square, because the opponent has no time to take it.
Typical double-check patterns
Many double checks end the game at once against an uncastled king on the e-file: a rook on e1 and a bishop moving off the file with check. The knight and queen combine in Philidor's smothered mate pattern, where Nh6 gives double check with the queen on the a2-g8 diagonal. A windmill often begins or ends with a double check.
To defend, avoid leaving the king on a line with an enemy line piece when only one enemy piece stands in between, and give the king squares to move to.
Common mistakes
- Looking for a block or capture against a double check; only a king move is legal.
- Keeping the king on an open file behind a single enemy piece that can move away with check.
Questions about double check
Can you block a double check?
No. A block or capture can stop only one of the two checks, so the king must move. If it has no safe square, it is checkmate.
Can a double check be given without a discovered check?
In practice it always involves a piece moving off a line and uncovering a second attacker. A single piece can never give check twice on its own.
Practise it
- Discovered check puzzles from real games, with solutions