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Ponderchess / Italian Game

Two Knights Defense

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6. Black develops the king's knight and hits e4 at once, accepting sharp play if White goes for f7 with 4.Ng5.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6

Step through it in the Italian Game explorer →

Key ideas

  • 4.Ng5 d5 5.exd5 Na5 is the main line. Black gives a pawn to chase the bishop: 6.Bb5+ c6 7.dxc6 bxc6 8.Be2 h6 9.Nf3 e4 10.Ne5 leaves White a pawn up but Black ahead in development and space.
  • Other answers to 4.Ng5 are the sharp 5...Nd4 (the Fritz) and 5...b5 (the Ulvestad), and the Traxler Counterattack 4...Bc5, which ignores f7 altogether.
  • 4.d3 is the modern positional choice. It defends e4, avoids the gambits and leads to slow Italian structures with c3, O-O, Re1 and Nbd2-f1-g3.
  • 4.d4 exd4 5.O-O opens the centre. After 5...Nxe4 6.Re1 d5 7.Bxd5 Qxd5 8.Nc3 White regains material through the pins on the e-file, while 5...Bc5 6.e5 leads to the Max Lange Attack.

Plans for White

With 4.Ng5 you win a pawn but spend time; after 5...Na5, 6.Bb5+ keeps the bishop, and the task is to untangle and hold the extra pawn. With 4.d3, keep the centre closed and play a long manoeuvring game.

Plans for Black

Against 4.Ng5, know 4...d5 5.exd5 Na5: development and the ...e4 push are your compensation. Against 4.d3, ...Be7 or ...Bc5, ...d6, ...O-O and ...a6 give a solid position.

For the wider picture, see the Italian Game guide.

46 named lines of the Two Knights Defense