How deflection works
Every defender has a job: guarding a square, protecting a piece or holding a line. Deflection gives that defender a reason it cannot refuse to go somewhere else. The most forcing way is a check or a capture that only the defender can answer, often with a sacrifice.
Typical deflections
A rook or queen guarding the back rank is pulled away so that a mate on the eighth rank works. A queen guarding a mating square near the king is forced to capture elsewhere. A pawn guarding a key square, such as a g7 pawn covering f6 and h6, is drawn off by a sacrifice so that a piece can land there.
Deflection also wins material without mate. If a piece is protected only by one defender, a check that forces that defender to capture leaves the piece hanging.
Deflection, decoy and overloading
These ideas overlap, and one combination can fit more than one name. Deflection pulls a piece away from where it is needed. A decoy lures a piece onto a particular square where it can be exploited. Overloading describes a defender with too many jobs, which is often what makes a deflection possible.
How to find deflections
List what each enemy defender is doing, then ask what would happen if it were not there. If the answer is mate or a clear gain, look for a forcing move, usually a check or a capture, that drags it away.
Common mistakes
- Attacking the defender with a move it can ignore, instead of a check or capture it must answer.
- Forgetting that the deflected piece may have a second job, or that another piece can take over its duty.
Questions about deflection
What is the difference between deflection and decoy?
Deflection forces a piece away from a square or duty. A decoy lures a piece onto a specific square. Many sacrifices do both.
Is deflection the same as removing the defender?
They are close relatives. Removing the defender usually means capturing it; deflection means forcing it to move away while it stays on the board.
Practise it
- Deflection puzzles from real games, with solutions